But let's cross our fingers that Sony will eventually cave: mods are great, and I hope to see them spread. This just seems like a really odd reason with no context. Sony has informed us they will not approve user mods the way they should work: where users can do anything they want for either Fallout 4 or Skyrim Special Edition. If Xbox becomes the only console platform that allows mods, it gains a major advantage over the PS4. I honestly want more of an explanation from Sony over the reason. And it bodes well going forward too: Bethesda is one of the most important developers out there when it comes to mod ecosystems, but I could easily see other developers following suit if we start to see a much longer tail for Fallout 4 sales as a result. Xbox One just became the preferred platform for Fallout 4, and more importantly, for the Skyrim Special Edition out later this year. Which is a real shame, and a big win for Microsoft. That's what I get from the ' approve user mods the way they should work' phrase. but it appears that Sony had more restrictions still, and Bethesda decided that it had become unworkable. Mod support on Xbox One is already a different beast from the anything-goes frontier on PC - no copyrighted material, no nudity, no child murdering, limited file size, etc.
To read between the lines a little, it sounds like Sony was in support of mods on a theoretical level, but that the console manufacturer had too many restrictions for Bethesda to feel like it would be providing true mod support.